![]() ![]() Maybe The Witcher awakened some desire for good Slavic mythos. Maybe, it’s because Dark Souls heavily influenced the way we think about gameplay, story, and visuals. Maybe it’s because of our Painkiller roots, which was a game full of hellish demons and monsters. But somehow, we naturally drifted toward dark fantasy. Actually, the work on the prototype was quite fun. For the life of me, I cannot recall how and why we ultimately decided to change direction, but it’s not because we had any issues with the original idea. How did you get started with Witchfire, and what was the initial plan?Īdrian Chmielarz, creative director and co-founder of The Astronauts: Witchfire is a dark fantasy first-person shooter that started as a sci-fi survival game. Right now, the team is working on Witchfire, an Unreal Engine-powered dark fantasy roguelite first-person shooter that promises to offer a challenging but satisfying gameplay experience with multiple roads to victory. Over at The Astronauts in 2014, Adrian developed and published the studio’s debut game, the first-person adventure The Vanishing of Ethan Carter. Ten years after that, in 2012, Adrian left People Can Fly and formed a new independent studio–The Astronauts, the third studio of which he is one of the Founders and the Creative Director. In 2002, after leaving Metropolis, the developer founded video game development studio People Can Fly, known for the Painkiller series and Bulletstorm. ![]() Over the next ten years, Adrian co-developed and published such games as Teenagent, Katharsis, and Gorky 17, a.k.a. Born in 1971 in Poland, Adrian Chmielarz has been a part of the game industry since 1992 when he and Grzegorz Miechowski co-founded video game developing and publishing company Metropolis Software, where he mainly worked on adventure games. ![]()
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